The 2 Types of Hardware Architectures for Efficient Training and Inference of Deep Neural Networks

Articles

Due to the popularity of deep neural networks, many recent hardware platforms have special features that target deep neural network processing. The Intel Knights Mill CPU will feature special vector instructions for deep learning. The Nvidia PASCAL GP100 GPU features 16-b floating-point (FP16) arithmetic support to perform two FP16 operations on a single-precision core for faster deep learning computation.

Continue reading The 2 Types of Hardware Architectures for Efficient Training and Inference of Deep Neural Networks

Building a mixed-data neural network in Keras to predict accident locations

Articles

When used in the right situation, neural networks can be an awesome solution to your learning problem. Neural networks allow you to feed in structured data (numerical and categorical data), wait for some magic to happen (note: not actual magic — it’s just maths), and out pops your answer — for example, maybe you’re trying to predict the result of an election from data from news sources. Convolutional neural networks allow you to do something similar but for images — for example, maybe you’re trying to predict whether an image is a hotdog or a not-hotdog.

Continue reading Building a mixed-data neural network in Keras to predict accident locations

Creating Instagram and Facebook AR filters with Spark AR Studio — A beginner’s guide (Part 1)

Articles

Instagram is one of the leading social media platforms in the world with over a billion monthly users. It’s great for sharing pictures, connecting with friends and family, getting updates about our favorite celebrities, and posting stories using AR camera filters.

Continue reading Creating Instagram and Facebook AR filters with Spark AR Studio — A beginner’s guide (Part 1)

Creating a side-scroller mobile game with Unreal Engine 4 (Part 5): Creating a Boss Enemy

Articles

Welcome back to part 5 of our series exploring how to build a side-scroller mobile game with Unreal Engine 4. If you haven’t yet read part 4, I’d recommend reading it here:

In the last part, we integrated our winning and losing mechanisms. Here, we’ll work on creating a boss enemy to make our game a bit more challenging.

Continue reading Creating a side-scroller mobile game with Unreal Engine 4 (Part 5): Creating a Boss Enemy

Detecting objects in videos and camera feeds using Keras, OpenCV, and ImageAI

Articles

Object detection is a branch of computer vision, in which visually observable objects that are in images of videos can be detected, localized, and recognized by computers.

An image is a single frame that captures a single-static instance of a naturally occurring event . On the other hand, a video contains many instances of static images displayed in one second, inducing the effect of viewing a naturally occurring event.

Continue reading “Detecting objects in videos and camera feeds using Keras, OpenCV, and ImageAI”

Constructing a 3D Face Mesh from Face Landmarks in Real-Time with TensorFlow.js and Plot.js

Articles

TensorFlow.js is a very powerful library when it comes to using deep learning models directly in the browser. It includes support for a wide range of functions, covering basic machine learning, deep learning, and even model deployment.

Another important feature of Tensorflow.js is the ability to use existing pre-trained models for quickly building exciting and cool applications.

Continue reading “Constructing a 3D Face Mesh from Face Landmarks in Real-Time with TensorFlow.js and Plot.js”

SwiftUI: Data Driven UI

Articles

When building an app, sometimes we find ourselves creating data just so we can see our UI start to come to life. Whether we’re adding a new feature, making a POC (proof of concept), or starting from scratch, it’s very easy to just put data together for the sake of it.

For instance, we’ve been building a Team Profiles app to learn SwiftUI. And, so far, we’ve managed to make a class for our Profiles, but even with just three instances, our UI code looks bulky. It takes up more space in our code than the actual UI code does in the ContentView!

Continue reading SwiftUI: Data Driven UI